The most recent captain of the ship has unexpectedly passed away and so now the life of the crew is in the hands of ... you!

Swipe through requests from your crew, decide if you're going to bring that strange artifact on board or respond to a mysterious call for help.

Careful though! Each decision swings the four resources you need to keep in balance - too much or too little of any of them could lead to your untimely demise!

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This game is made for the Clone Jam https://itch.io/jam/clone-jam-game-a-month and attempts to faithfully implement all the mechanics from REIGNS https://store.steampowered.com/app/474750/Reigns/

I managed to add the majority of the core mechanics from the original game, but it lacks the length, difficulty and long term consequences to really be a full game. So I'll need to make follow up updates after the jam is over.

Mechanics ImplementedMechanics MissedImprovements upon the original
Swiping cards
 - have outcomes
- preview pips
- preview answer
- counts up reign duration
Zero/max stats give 'bad' endings
Age triggers ending
Ending sends to retry menu
Random name
Elaborate 'true' ending
Introduction to the game mechanics
Between runs menus
- Timeline of reigns   
 - duration     
- name
- objectives   
 - tick as completed, work towards the 'true' ending
- endings
- high scores
- cards / characters seen Tilt swipe card during swipe
Cards flip over for extra exposition
Between runs menus   
- settings
Items / boons
Persistent characters added to court Persistent events (See: Crusades)
Elaborate ending needs to be harder (Can't accidentally do it, require crew to join etc)
Decisions don't seem to have enough impact -game is way way too easy atm
Published 11 hours ago
StatusPrototype
PlatformsHTML5
AuthorXaoka
GenreStrategy, Puzzle, Survival
Tags2D, Difficult, Singleplayer, Space, Turn-based

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