Echovania Launch
Echovania is finally available for everyone to play! Over the last month I have worked super hard for MetroivaniaJam24 so I hope you enjoy it! I chose the theme 'Echoes of the past' - reflected in the Faint Echoes power, Echo Strike power and narrative plot.
## v15
Final boss overhauled, now way more interesting to fight
Fixed healing being able to overheal you
Slightly nerfed basic attack swing time
## v14
Fixed being able to purchase from the trader multiple times by exiting the scene (reload or dying)
Fixed the trader only taking 10 gold instead of 100
Fixed the screen shake option not being applied properly
Fixed the shake option buttons showing in front of the fade to black
Fixed an issue where the healthbar would be the wrong size after upgrading
## v13
Music should now loop
Banners igniting and locked door torches igniting now have audio cues
Archer onhurt and ondeath sound effects added
Archer can no longer be 'hit' during it's death animation
Intro text tone should now more match the music
Roll now has a distinct sound effect to jumping
Used a nicer minor-powerup statue graphic
Added some optional spirits to find to keep on theme
Added more people to the credits
## v12
Miniboss can now only be encountered once, the door will be open if you resume a game where it was defeated
New archer enemy added in a few locations
Scaled UI to work in most resolutions (Optimised for 1920x1080, should work for 1280x1024 and 4k. Later 960x540)
swapped location of echo slash and heavy slash to make the 'themed' ability more likely to be found
Fixed spamming 'interact' on levers causing some platform animations to snap around
Fixed the extinguished candelabrums from shifting slightly when ignited
Fixed miniboss door lock shifting slightly during the animation
Fixed the player floating by a few pixels on the camera shake preview screen
Adjusted the 'emote' timing for the miniboss cutscene to feel more impactful
Fixed player 'emote's being flipped
New title screen
## v11
Fixed an issue where being too far away from one lever meant you couldn't listen to another, softlocking the game
Game should now save your location and health when respawning, making the boss and miniboss less harsh
Fixed bug where the game wouldn't load
Fixed bug where player would try to 'resume' at a checkpoint in the boss room that didn't exist
## v10
Fixed being able to get stuck at the heavy attack powerup
Added new (kinda deadly) miniboss and library area
New wall slide / walljump powerup to find
Intro title sequence can now be skipped by pressing any key
## v9
You are now invulnerable for 1s after taking damage
You are now knocked back when taking damage
You can now heal 50% of your health by consuming your mana bar
Tutorial area now prompts you to learn to dodge roll & heal
Roll moved to shift
EchoSlash is now a secret ability
Slightly slowed the light attack and sped up the heavy attack
Echoes can now only be listened to if they are somewhat close by (You no longer re-trigger every single echo)
Box plank particles no longer show when it's not destroyed
Dying now slows time and fades out
New cursor
New hourglass effect so non-hearing players can understand the timed lever is timed
## v8
Faint Echoes (Ghosts) should now appear properly
New keyboard control prompts in the intro
Fading out now disables controls
Animated the torches
New accessability screen asks about screen shake
Replaced the long drop with a holy flame unlockable door
Player 'Listening' animation 1.5s -> .75s
Fixed coins causing the player movement to stutter
Reworked the ending credits
## v7
Added new intro area
Added double jump unlock area
new thin platforms
Fixed being able to wail on the boss as he dies
Echo powerup now requires you to hold C
Roll has been moved from S to R for now
Falling through platforms bound to S
## v6
Added Crawlid & Goul enemies (Wizard and others to come)
Fixed chests not dropping loot properly
Added Mana bar and echo attack - tap F right as you hit an enemy to consume the full mana bar (Tutorial to come, need to reshape the game layout to intro mechanics better)
Healthbar has a new FX to emphasise the hit
Fixed echo powerup text not having 'q' readable
## v5
Holy fire shortcut through early area
2 chests to be found containing health powerups
Added breakable boxes containing coins, if you gather 100 you can purchase a 3rd health powerup
Added heavy attack which does 2x damage
## v4
Reworked level layout to introduce the ghost echoes (Echoes of the past theme) asap, added a new rotating and elavating platform to this effect
Added a new third powerup, Holy Fire, which ignites nearby objects and unlocks new pathways
## v3
Modified the camera tracking: jumping should be less jerky, camera always eventually settles centered, axis are indepdendent to prevent moving in one direction causing camera slide in another
Fixed the camera transition during the boss intro cutscene, camera now tracks the player properly
Boss hp from 10->20
Removed the mud hands as they don't feel great yet
Player is a little lighter & floatier to avoid jerky jump movements
Fixed the falling animation not always playing
Fixed a few edge cases where the player could get stuck in terrain if they hit it in the right way
Fixed roll FX not appearing
Cleaned up dividers on the boss title
Fixed title screen not taking you to the intro cutscene
## v2
Added invulnerable dodge roll
Ghost Echo powerup
Larger level
Powerup statues
sound effects for
- rolling
- jumping
- hurt
- death
- powerup collection
- lever pull & door movement
new intro cutscene
## v1
Character can sprint around
Character can jump & obtain double jump
Title, Revive & Ending scene
Boss fight with the lich (Including announce and death cutscenes)
Pause menu (+ Animation)
Get Echovania
Echovania
Classic platforming metroidvania action
Status | Prototype |
Author | Xaoka |
Genre | Action, Platformer |
Tags | Gothic, Metroidvania, Singleplayer |
More posts
- Echovania Postmortem32 days ago
- Major Areas UpdateJul 29, 2024
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