Goblin Village
Small demo of colony-sim mechanics
- click trees or use the chop button with click+drag to harvest them
- use wood to make farms or houses
- more houses allow more goblins to join the village
- farms will be automatically tended to and harvested
- goblins that go hungry for too long will die
- use WASD or the middle mouse button to move the camera
- scroll to zoom
More to come:
- Storing and transport of resources
- Procedural generation
- Resource transformative buildings
- Job Priority
- Attacks / Disease
A short demonstration of the mechanics of a colonial simulator
- Click on the trees or use the chop button by clicking and dragging to collect them.
- use wood to build farms or houses
- More houses allow more goblins to join the village
- farms will be automatically processed and harvested
- Goblins who starve too long will die
- use WASD or middle mouse button to move the camera
- scroll to enlarge
More:
- Storage and transportation of resources
- Procedural generation
- Resource transformative buildings
- Work priorities
- Attacks/diseases
Published | 4 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Xaoka |
Genre | Simulation |
Made with | Unity |
Tags | colony-sim, goblin, Pixel Art, Singleplayer |
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