18 Bugs Squashed


Fixed starting the game at the entrance of the university rather than the lecture hall, which lead to a confusing cutscene order

Fixed not being able to leave the graveyard

Fixed nouns for some items in the graveyard being 'Talk'

Fixed the flag in the graveyard not being interactable

Fixed doctor in the hospital showing 'take' not 'talk'

Fixed character image dissapearing part way through the ending monologue

Slightly extended the vault interior to avoid the chance of a janky transition animation

Removed some unintuitive obstacles in the condemned hospital and replaced it with an inspect dialogue

Shifted the tables left in the condemned hospital to prevent the player from being able to get stuck

Fixed map commentary text not fitting in smaller resolutions

Map commentary text and images no longer block mouse clicks

Should no longer be able to restart the archelogist dialogue while talking to them

Fixed an edge case where the archelogist refused to speak to you if you found something they didn't know anything about

Fixed the translation screen initially showing 'gateway' for all suggestions until another word was selected in the case where the first word was already known

Fixed words showing as confirmed/green when they shouldn't, if you had just completed a translation of at least that length

Fixed inspecting translations that are already fully known softlocking the game as there were no words available to submit

Fixed the translation screen not showing the full phrase if you had previously completed a shorter phrase in that scene

You can now click buttons as soon as the fade as finished, rather than once the title fades out

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