TFT2D version 1.3


Additions

You can now purchase the final unit needed to 'Star up' a unit without needing an extra bench slot (If you are in combat, the contributing units must be on your bench, same as the original)

Added a simple Esc pause menu

New HP bar, with a hover tooltip

Auto-fill board on combat start

Bugfixes / Adjustments / Removals

Fixed not taking player damage, damage changed from 10hp per unit, to 1hp per unit per stage

Crabknight size 100% -> 90%

Planning phase duration 30s -> 15s

Stage 2 boss announcement now says Elite rather than Boss, for clarity about the final boss

Fixed apocolypse not showing up in the traits

Fixed early lizard enemy not sitting on the ground correctly


Reworked rogue:

  • No longer grants MagicPower
  • Instead of granting 25/35/55 straight PhysicalPower, instead grants 15/25/55 PhysicalPower per win, up to 5 wins (75/125/275)
  • They are intended to be an early game snowball, weak in the midgame with some late game potential - if this doesn't match up I'll adjust
  • Represented more in the 1-cost and 4/5-cost range to reflect this


Balance

  • electra & crabmage 800->750hp
  • nippy 1050 -> 900hp, fernwood+nippy -> nippy+rogue
  • crabknight 1000 -> 1100hp 10/10->15/15 armour, nippy+twitchy -> nippy+vanguard
  • ANNE 1300->950hp
  • brawlcali 1600->1350hp
  • T&T 1600->1200hp
  • skrul 1200->1400hp
  • squeed 1600->1700hp
  • cammy attacks/second 1.1->1.3, physical/magic from 110/100 -> 80/90 to emphasise his drain ability

Files

TFT 2D_v1_3.zip 73 MB
Dec 27, 2023

Get TFT 2D

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