Devlog


## v5

new title and body fonts

buttons hover states

ore slightly smaller on the blocks

fixed music volume not saving

you can now click and drag to mark blocks to be mined

pawns now emit little bursts of bubbles

## v4

added title, game, intro and victory music

removed idle sfx sound

goals now count where you're at and strike through once completed

build menu now properly defaults to the basic turret

liberator 1.5->2.5s cooldown, 3->2 damage

buffed Liberator range 8 -> 12

rapid freedom 0.3->0.6s cooldown

buffed rapid freedom range 8 -> 10

new guppy enemy

new 10hp mermaid enemy

jellies are now big 4hp enemies that split into 3 little jellies

buffed base health from 10->25

added time controls (pause, 1x, 3x)

enemies now descend vertically until they get close, making target aquisition less awkward

new short range but powerful gun added 'Stand Their Ground'

## v3

electric jellies also attack the core but are smaller swarms

block types tend to group together a little bit now

new ore type

ore types menu changed

enemies and pawns now face where they're going

new ore indicator added to the command module

you can now descend by using 5 tanzinite (purple) ore

winning the game is now done by descending far enough

## v2

intro explains the game better

new turret type (rapid fire)

miner walks around the mine rather than ghosting about

different block types (slow, fast)

## v1

basic turret

ore mining

pawns walk straight to the ore to be mined

initial wave of enemies

'victory' condition

'defeat' condition

title screen

pause menu settings

basic intro

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